Day 6 of 18 in 2018 is all about getting better bumps, and finding an alternative to the old favorite: the “Flash” button.
You know the drill, lets back up our show and rename it to reflect the day. If you’re coming to our workshop late, and want to play along- take a second to download the showfile (including our updates from yesterday) from the link in the YouTube description, or at my website, consoletrainer.com.
I don’t know if any of you have been exploring this showfile outside of these videos, but you may have noticed this flash button on Executor 1.115. If you don’t have any cues going, it doesn’t do much. That’s because this cue is actually a color and position bump intended to be used on top of another cue in our Simple Sequence. If you want to see it, play through to cue 3, then give it a try. You’ll see that it takes the floor Quantums to a new position and color. Like all flash buttons, the look is instantaneous when we press it, and goes away just as quickly when we let go…. and there’s a lot of times where that’s exactly what you need. But, what if you wanted a different crossfade speed on this bump? Well, a Flash is going to ignore any fade or delay times you have and try to complete the look as quickly as possible. What you can’t see in this cue right now is that I’ve put some delayed timing on this look- which is being overridden by the Flash mode. So, let’s change it. Go into the ASSIGN menu for this bump and change the functionality of the button from a FLASH to a TEMP. You’ve probably already used the TEMP option on your faders before. It allows you to have your crossfade speed follow the speed that you move that fader. Since this button has no fader, telling it to be a TEMP is going to make the button act like a FLASH key- but one that respects the timing of the cue. So now, if I press this bump, we can see the delayed timing in the position. When I let go- the cue turns off in a zero count. That’s only because the current OFF time for this cue is 0. If we change the OFF time to something like 1 second, then next time you bump the TEMP, you’ll see a slower decay. So, for us as operators, our muscle memory for hitting the bump remains the same: press when you want it to fire, release when you want to turn it off. The difference here is that we can make it a little more graceful and possibly, a little more interesting.