Home » Wholehog » Hog Programming (Page 2)
Hog QuickStart: Timing
6 Aug
2014
Written by catwest

Hog QuickStart: Timing »

Modifying parameter fade and delay times in your cues and in your Programmer.

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Hog QuickStart: Effects
6 Aug
2014
Written by catwest

Hog QuickStart: Effects »

Using, creating, modifying, recording and stopping effects.

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Hog QuickStart: Pages
6 Aug
2014
Written by catwest

Hog QuickStart: Pages »

How to move between pages, create new pages and build a Template.

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Hog QuickStart: Modifying Cues
6 Aug
2014
Written by catwest

Hog QuickStart: Modifying Cues »

How to update and merge information into existing cues.

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Hog QuickStart: Playback
6 Aug
2014
Written by catwest

Hog QuickStart: Playback »

Playing back cues- both from Masters and Virtual Cuelists.

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Wholehog Tutorial 7: Cloning DMX Processors
26 Jul
2014
Written by catwest

Wholehog Tutorial 7: Cloning DMX Processors »

A quick tutorial on how to clone patch information between different types of DMX Processors for your Wholehog

Wholehog: Setting Up MSC (Midi Show Control)
26 Jul
2014
Written by catwest

Wholehog: Setting Up MSC (Midi Show Control) »

In playback situations, it is a good idea to set up a tracking backup system. This means that if your main console should crash, you can switch your DMX output to the backup console’s control. While Wholehog OS does offer tracking via network, this tutorial is all about creating a tracking backup using MSC. In [...]
Wholehog Tutorial 6: Merging Fixture Profiles
25 Jul
2014
Written by catwest

Wholehog Tutorial 6: Merging Fixture Profiles »

How to merge a single fixture profile, or even an entire library, into your Wholehog showfile.

Wholehog Tutorial 5: Views
25 Jul
2014
Written by catwest

Wholehog Tutorial 5: Views »

How to set up and manipulate your own Programming Views.

Wholehog Tutorial 4: Patching Part 2
24 Jul
2014
Written by catwest

Wholehog Tutorial 4: Patching Part 2 »

Part 2 covers multi-part fixture patches, “Replicate Fixtures,” “Change Type,” and more.