Home » Posts tagged"patching"
18 in 2018- Day Fourteen: Export A Printable Patch
14 Jan
2018
Written by catwest

18 in 2018- Day Fourteen: Export A Printable Patch »

What would a series on organization be without at least one tip involving paperwork? Our fourteenth day of 18 in 2018 is a quick one to show you how to export a printable patch from your show file.

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Pan and Tilt Inverts: DMX vs Encoder
22 Feb
2016
Written by catwest

Pan and Tilt Inverts: DMX vs Encoder »

Most consoles allow for inverting pan and tilt because, well, you gotta have it! The MA offers you two different ways to invert pan and tilt, so lets look at both.

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Hog QuickStart: Patching
6 Aug
2014
Written by catwest

Hog QuickStart: Patching »

How to add and patch fixtures, DPs, universes...

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Wholehog Tutorial 7: Cloning DMX Processors
26 Jul
2014
Written by catwest

Wholehog Tutorial 7: Cloning DMX Processors »

A quick tutorial on how to clone patch information between different types of DMX Processors for your Wholehog

Wholehog Tutorial 6: Merging Fixture Profiles
25 Jul
2014
Written by catwest

Wholehog Tutorial 6: Merging Fixture Profiles »

How to merge a single fixture profile, or even an entire library, into your Wholehog showfile.

Wholehog Tutorial 4: Patching Part 2
24 Jul
2014
Written by catwest

Wholehog Tutorial 4: Patching Part 2 »

Part 2 covers multi-part fixture patches, “Replicate Fixtures,” “Change Type,” and more.

Wholehog Tutorial 3: Patching Part 1
24 Jul
2014
Written by catwest

Wholehog Tutorial 3: Patching Part 1 »

Part 1 covers the basics of patching automated fixtures across multiple DP2000s, universes, etc.

grandMA2 Tutorial 6: Patching
23 Jul
2014
Written by catwest

grandMA2 Tutorial 6: Patching »

Patching fixtures in grandMA2