Consoletrainer Courses: The Essential Timecode Course for grandMA2 »
My first Consoletrainer Course is going live. "The Essential Timecode Course" is the complete course to go from little or no experience with timecode to being ready to program your entire grandMA2 show with timecode. This is a certificate course that goes into more detail than any other timecode tutorial that I've made in the [...]27: Default Presets | grandMA3 for grandMA2 Programmers »
Here's a few ways to use your existing presets to create easily updated defaults or highlight/lowlight settings on #grandMA3.
Read more...Quick Tip: New USB File Structure in grandMA3 v1.5 »
We all need to update the thumbdrives we use for grandMA3 when we move from software v1.4 to 1.5. I'll show you what's changed and where you now want to drop items that you import: like images.
Read more...26: Timecode Part 2 | grandMA3 for grandMA2 Programmers »
Part 2 of my #grandma3 timecode tutorial is all about editing. I'll cover the window and timecode show settings in more depth. Then, we'll use editing tools in the toolbar and the encoder wheels- with both the Timeline and Text Views. I'll also show you how to add/edit Markers or Time Ranges, and what they can do.
Read more...25: Timecode Part 1 | grandMA3 for grandMA2 Programmers »
Part 1 of my #grandma3 timecode tutorials is a quickstart to get you recording your own timecoded playback. We'll get a timecode view set up and a timecode show configured so that we can use the generator to record our playback. I'll also show you different ways to view the timecode window. Part 2 will go more in depth into editing and also cover markers and the new time ranges.
Read more...24: Cloning in the Patch | grandMA3 for grandMA2 Programmers »
Let's check out the new #grandMA3 cloning process that's all done in the patch. It's quick, but it does require some updating (just like any clone). I'll point out what you should look for after the clone and also talk about cloning to different fixture types. Hint: it's not a perfect science, but I'll show you what to look out for.
Read more...23: Cue and Programmer Recipes | grandMA3 for grandMA2 Programmers »
This time, it's #grandma3 Recipes in the Programmer and in Cues. There are some benefits to putting your recipes directly in the cues instead of a preset- especially if you think you'll be changing the groups of fixtures used in your recipes. I'll show you what happens when you make changes and when/how you need to cook.
Read more...22: Recipe Presets | grandMA3 for grandMA2 Programmers »
#grandMA3 Recipes are new to us, and they're also brand new to the OS. This is their first implementation- so there's a lot to learn about how to create them, where to store them, when to cook them and how to use them in cues. I'll also show you how to create a recipe "template" preset.
Read more...21: MAgic Presets | grandMA3 for grandMA2 Programmers »
This video is all about the new #grandma3 concept: MAgic Presets. Let me show you what they do, how to create them, how they work when they’re stored to a cue, and how to get around them putting hard values in your cues. 🤮 There is a way to store them as a preset reference, and I will show you how. I'll also explain why I like to think of these MAgic presets as global templates, even though they're selective.
Read more...20: Presets | grandMA3 for grandMA2 Programmers »
Let's go over what's new with the building blocks of our grandma3 shows: Presets. I'm going to show you a couple of examples of how some new options like Preset Part configurations + Recast are working; what to watch out for in each, + also talk about some ideas of how I hope they may be updated in future versions.
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