18: New Tracking Options | grandMA3 for grandMA2 Programmers »
The new grandMA3 tracking options include Tracking Distance, Assert + Release on a cue in a Sequence, and a bunch of new Copy Cue options.
Read more...17: Sequences | grandMA3 for grandMA2 Programmers »
Sequences fundamentally changed in grandMA3: let's go over how that changes our workflow and talk about how we store, edit and manipulate cues (and part cues!) in our Sequences. There's new stuff like Mirror Sequences, new MIB options and more.
Read more...16: Programming in the Fixture Sheet | grandMA3 for grandMA2 Programmers »
It's time for the MOST IMPORTANT WINDOW in the console! So much info we gotta cover: New stuff like Relative Values, New Align options, Programmer Parts, Steps, Oops setttings, where to find the Channel Sheet, and what's up with the Time key...
Read more...15: MAtricks | grandMA3 for grandMA2 Programmers »
MAtricks got a big upgrade in the last grandMA3 software update. Let's get into MAtricks options on the X,Y and Z axes, how to use Inverts, new Layer tools, Shuffling, Selection Shifts, and the new Multiple Selection tool that allows you to copy between two active selections.
Read more...14: Groups + Grids | grandMA3 for grandMA2 Programmers »
I'm covering Groups and Grids together because they work hand in hand. Grid Selections are a new visual tool in MA3 that are going to come in handy when you're aligning values, timings and in phasers. I'll show you how to navigate the window and how to create and store your own Grids.
Read more...13: New Selection Syntax | grandMA3 for grandMA2 Programmers »
The new tree structure concept of the grandMA3 has changed how we input our selection order. We have some new tools, like UP and DOWN... but we also have to learn some new syntax when it comes to subfixtures. I'll take you thru all kinds of examples and try to make the changes easier to understand.
Read more...12: Layouts | grandMA3 for grandMA2 Programmers »
I'll explain how to create and edit layouts, including some new things you can do. I'll also show you how to make the fixtures in your layouts look more like the grandMA2 style, and less like cutesy lightbulbs.
Read more...11: grandMA 3D | grandMA3 for grandMA2 Programmers »
Now that 3D is built into the console OS - most everything is easier! I'll take you through setup, all the changes in camera options, labels, how to place your fixtures (I love the grid option) and where to find environment objects to add to your stage.
Read more...10: Export an MA2 Patch to MA3 | grandMA3 for grandMA2 Programmers »
This tutorial will take us step by step thru the process of moving your grandMA2 patch (including your fixtures' placement in 3D) into your grandMA3. I'll cover how to figure out which versions of software you'll need to use, and one easy thing you'll need to update after the export loads in grandMA3.
Read more...9: Patching | grandMA3 for grandMA2 Programmers »
Organization in the Patch menu has been upgraded in grandMA3. I'll take you through everything in the window, how to patch your units, what the new Stages and Grouping Fixture items are, filtering, folding tree structures, and how to bring an external fixture profile into your patch.
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