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How grandMA2 Effects Really Work

You can already make effects- but do you know WHY they do what they do? I’m going to take you thru the math of how they work- and what ALL of those different options do: visually.

We dig into how the DMX values work at the waveform level and how all the options affect our travel on the waveform. I’ll tell you what an effect CAN’T compensate for and also take you through a couple of basic effects that friends have asked me how to create.

There’s a LOT of info in this video.  We’re gonna learn:

🍕 What is the math that an effect is actually doing? How does that math affect my attributes and what the heck does the math we learned as kids have to do with it? ⬅ SO IMPORTANT!!!
🍕 “Low and High” options: Relative vs Absolute and also as “Center and Size” How do each of these options affect the waveform?
🍕How does that “0-360” option for phase mathematically? What’s a negative phase?
🍕What’s width and how can I exploit it to get more negative space?
🍕What can and can’t we do with Attack/Decay on a PWM effect?
🍕What’s with all those MAtricks options like Groups and Blocks? Can I do a group larger than my fixture selection?
🍕What do Wings do to my waveform and what does a negative wing do?
🍕What do I really need to know about selection order and how do I get a shuffle that looks less “shuffly”?

Author: catwest

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