17: Sequences | grandMA3 for grandMA2 Programmers »
Sequences fundamentally changed in grandMA3: let's go over how that changes our workflow and talk about how we store, edit and manipulate cues (and part cues!) in our Sequences. There's new stuff like Mirror Sequences, new MIB options and more.
Read more...18 in 2018- Day Sixteen: Temporary Look Storage »
Welcome back to 18 in 2018. On day 16, I want to show you a really simple convention that I use to store those temporary looks you need. OK, what am I talking about when I say "temporary look?" What I'm referring to is a DMX output that has to be live on stage for some amount of time, and this look typically needs to be up while you're working on other looks and real cues that will actually make it into your show file. For example, when you're building a show, but your crew needs certain lights on and in certain positions: maybe to focus, or maybe to troubleshoot. Sometimes those looks will be up for just a few seconds, other times they can be quite time consuming, and the last thing you want is to leave this information in the programmer and accidentally store it into a real cue. Instead, I keep a storage cue for just such occasions.
Read more...Hog QuickStart: Modifying Cues »
How to update and merge information into existing cues.
Read more...Hog QuickStart: Playback »
Playing back cues- both from Masters and Virtual Cuelists.
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